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Army Men TiS
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1999-10-08
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The 3DO Company
Army Men(TM): Toys in Space(TM)
Demo Version 1.0
October 8, 1999
...........................................
1) Notes
2) System Requirements
3) Installation
4) Key Features
5) Multi-Player Games
6) Technical Issues
7) DirectX(TM) And You
8) Purchasing 3DO Software
9) Contacting 3DO Customer Support
...........................................
1) Notes
Welcome to the Army Men: Toys in Space demo. Army Men: Toys
in Space features even more combat action with everyone's
favorite plastic figures. This Readme file contains some
general information about this demo. It also has other
useful imformation about this title and other 3DO topics.
...........................................
2) System Requirements
- Windows 95/98
- Pentium 90 minimum; (Pentium 133 recommended)
- 16MB RAM; (32MB recommended)
- 4X CD-ROM drive
- DirectX 6 compatible sound and video cards
- 150MB minimum hard disk space
- Peripherals: Keyboard, Mouse
- Multi-Player: TCP/IP, IPX, LAN, Modem to Modem, and
direct Serial connections (28.8kpbs or better
required for modem play; Internet Service Provider
required for internet play)
In order to play the game, you will need to have DirectX
version 6.1 (or later) installed on your computer. For
information on how to find out if your drivers are current
please refer to our support page,
http://www.3do.com/support
or if you would like to download DirectX directly from
Microsoft,
http://www.microsoft.com/directx/default.asp
...........................................
3) Installation
To install the game simply double-click on the amtisdemo.exe
executable (you have probably done that already if you are
reading this file).
The installer prompts you to specify the Program Folder in
which to create the "Army Men Toys in Space Demo" Program
Folder. The default Program Folder is "3DO".
To run the game after installation use the Start menu to
navigate to the "Army Men Toys in Space Demo" Program Folder
and click on the icon named "Army Men Toys in Space Demo".
To uninstall the demo use the Start menu to navigate to the
"Army Men Toys in Space Demo" Program Folder and click on
the icon named "Uninstall Army Men Toys in Space Demo".
...........................................
4) Key Features
The demo allows you to play one single player campaign
mission by pressing the "Campaign" button on the main menu.
The demo also includes one Multi-player map that you can
play either against the computer (by selecting "Battle"
from the main menu) or against other people (by
selecting "Multi-player" from the main menu).
Here are some key game features that you should keep in mind
while playing the Army Men: Toys in Space demo:
The game view is split into two major areas: the viewport
where you see a view of the world and the dashboard which
contains buttons plus the strategic map.
**********SELECTING UNITS VIA THE VIEWPORT**********
How to select Sarge: Left-click on Sarge.
How to select other units: Left-click on any of your units
on the screen.
How to select multiple units: Hold down the control key and
drag a rectangle with the left
mouse button over the units you
want to select.
How to deselect units: Hold down the control key and click
on an empty area in the viewport.
Alternatively click on an empty
squad slot in the dashboard.
*********SELECTING UNITS VIA THE DASHBOARD**********
How to select Sarge with the
dashboard interface:
Left-click on the first SQUADS button
in the SQUADS portion of the dashboard.
This will select Sarge and the members
in his squad (if he has any). Sarge is
always the first group; look for the
Sarge Stripes!
Left-click on his SELECTED UNIT icon
(this is always the first slot if Sarge
is selected).
Press F1. This will select Sarge and
the members in his squad (if he has
any).
Left-click on Sarge's current weapon.
Unless it is a special use weapon (such
as a medkit) this will select and
center on Sarge.
How to select and deselect units
with the dashboard interface:
To select only one unit from the
Currently selected units, left-click
on any Unit icon in the SELECTED UNITS
section.
To deselect, control-left-click on any
SELECTED UNIT.
How to select squads with the
dashboard interface:
Left-click on any of the SQUADS slots.
- Sarge is always the leader of Squad 1.
- Each slot will have an icon of the
squad leader's weapon.
How to make squads with the
dashboard interface:
First, be sure to have the units you
want already selected in the SELECTED
UNITS section and that the selection
leader (the first in the SELECTED UNITS
section) is the unit that you want to
be squad leader.
Then:
Right-click on any of the SQUADS slots
in the dashboard.
- If the slot is empty a new squad will
be created.
- If a squad already exists in that slot,
the SELECTED UNITS will be added to
the squad.
NOTE: You cannot put Sarge in any other
squad. Sarge is always the leader of
Squad 1.
**********MOVING SELECTED UNITS or SQUADS**********
Mouse driven: Right-clicking a destination on the game
viewport while any number of units is selected
will make the units move to that destination.
To make the selection leader fire, move your
cursor over or near an enemy and left-click.
Alternatively, holding the right mouse button
down and dragging it while one or more units
are selected will provide manual-style
control. The selection leader will move
wherever you drag the mouse icon. Left-
clicking in this mode will fire the selection
leaders current weapon.
Keyboard driven: The default (They are user configurable)
controls will allow you take manual-style
control of Sarge (or any unit and squad).
To fire, you can still use the mouse or
press the spacebar.
NOTE: You may find that a combination of
both input devices works best.
*********FIRING A WEAPON**********
Any of the following methods can be used to fire:
∑ Press the Left Mouse button (as long as the cursor is not
on one of your units)
∑ Press the Spacebar
**********ADDITIONAL INFORMATION about the Interface for
Army Men: Toys in Space**********
Strategic map: You can move the game viewport via the
strategic map by using the mouse to move the
small frame inside this screen.
You can order the selected units to a
destination on the strategic map by right
clicking on the map.
Centering the game viewport
on Sarge or any other units:
1. Push the function key that selects this
units squad twice. The Function keys
(F1-F12) correspond to squads 1 to 12.
(Only squad 1 to 6 are represented on
the dashboard in the SQUADS section).
F1 will always select Sarge's squad so
pressing F1 twice will center on Sarge.
2. Click any SQUAD or SELECTED UNIT button
twice.
NOTES:
* Whenever Sarge is not directly
controlled by the user, he will operate
under AI control.
* Selecting Sarge and having direct
control of him are two distinct phases
in the selection process.
**********OTHER USEFUL INFROMATION**********
Dropping Items: If Sarge's inventory is full, and you wish
to make room for some other type of Power-
Ups, you can have Sarge drop items. Sarge
can drop any items except for his Rifle, or
any Rifle upgrades (like the Machine Gun or
Vulcan Cannon). Just right click on the item
that you want to drop in Sarge's inventory.
The item will appear on the ground at
Sarge's feet. If you decide that you want
the original Power-Up after all, you can
pick it up again just by having Sarge walk
over it.
Retracting Dashboard: If you find that you want to increase
the size of the viewable game screen
area, it is possible to retract the
Dashboard on the right side of the
screen. Simply click on the vertical
bar on the far right side of the
screen (the bar that has Sarge's
health meter on it), and the Dashboard
will retract. Click on the bar again,
and the Dashboard will expand.
**********SUMMARY OF CONTROLS**********
Mouse operations in viewport
----------------------------
The mouse is used for four main things in the viewport:
SELECT, ORDER, MOVE and FIRE.
left click (unless selectable unit under cursor)
= FIRE weapon at enemy unit
left click (when selectable unit under cursor)
= SELECT unit
CTRL + left click
= toggle selection of units under cursor
SHIFT + left click
= add unit under cursor to selection
CTRL + left click and drag
= SELECT units in rectangle
SHIFT + left click and drag
= add units in rectangle to selection
left click and hold (when not over a friendly unit)
= auto FIRE weapon at cursor if autofire or AIM weapon if
not
right click (unless one of the following 2 cases)
= ORDER selected units to position
right click (when cursor is over out of range enemy unit and
in attack mode)
= ORDER selected units to follow
right click (when over a vehicle that can be entered)
= ORDER select units to enter vehicle
right click and hold
= MOVE towards cursor
right click and hold + left click
= while moving FIRE weapon at cursor
right click and hold + left click and hold
= if autofire, then FIRE weapon at cursor while moving
otherwise stop and aim
Mouse operations in dash
------------------------
The mouse operations in the dash depend on area of the dash
the cursor is in.
Strategic Map:
left click
= re-center the viewport on this position on the map
left click and drag
= drag the green rectangle around the stratmap, dynamically
re-centering viewport
right click
= ORDER selected units to this position on the map
Sarge's Inventory:
left click (when weapon under cursor is not current weapon)
= make this weapon current weapon
left click (when weapon under cursor is current weapon)
= fire weapon if one of: medkit, wrench, recon, disguise,
otherwise select Sarge and center on him.
right click
= drop weapon under cursor
Squads:
left click (when squad under cursor is not selected)
= select squad
left click (when squad under cursor is selected)
= re-center viewport to center on squad leader
SHIFT + left click
= add this squad to selection
CTRL + left click
= toggle the selection of this squad
right click
= add selected units to this squad
Selected Units:
left click (when several units selected )
= make this the only unit selected
left click (when one unit selected)
= re-center viewport on this unit
left click (on crew member of selected vehicle)
= exit vehicle
CTRL + left click (when several units selected )
= remove unit from selection
right click
= make this unit the selection leader
AI Mode:
left click
= set all selected units to this AI mode
Keyboard controls
-----------------
The following keys can be customized on the "Controls"
screen. These are the default settings:
w = forward (run for troopers, drive forward for vehicles)
w + ALT = walk forward
s = backward
a = turn left
d = turn right
q = roll left
e = roll right
c = if standing then kneel, if kneeling then go prone
f = dive
space = fire weapon
tab = change Sarge's current weapon to next in his inventory
` = drop Sarge's current weapon
x = exit vehicle
t = set selected units AI mode to Attack
y = set selected units AI mode to Defend
g = set selected units AI mode to Stand Fire
h = set selected units AI mode to Hold Fire
backspace = put cursor in chat window (all key presses then
go to chat until Enter pressed)
m = display briefing screen (not available in demo)
b = select Sarge
n = select all units
The following keys are fixed and cannot be customized:
F1-12
= select the squad of the same number
Shift+F1-12
= add members of this squad to the selection
Ctrl+F1-12
= add the selected units to this squad
1-6 (not on numeric keypad)
= select a weapon in Sarges inventory
...........................................
5) Multi-Player Games
Playing against computer-controlled opponents is certainly
challenging but nothing beats the excitement and
unpredictability of playing against other human opponents.
When participating in a multi-player game, one player is
designated the Host. The Host is responsible for initiating
the game. The remaining players are Guests and join
the Host's game.
Starting a Multi-Player Game
To start a Multi-player game, click the Multi-player button
on the Game Start menu. There are four types of multi-player
game connections: IPX, TCP/IP, Modem, and Serial. TCP/IP or
IPX games can have up to four players. Modem and Serial
games can have only two.
o Setting Up an IPX Game
Players must be connected to an IPX or IPX-compatible
network.
o Setting Up a TCP/IP Game
Players must be connected to the Internet via their ISP
(Internet Service Provider). The Host must provide his ISP
address to those wanting to join the game. To find out your
IP address:
1. Click on the Windows Start button. On the Start menu,
click Run.
2. Type winipcfg in the text box provided.
3. Click Ok.
o Setting Up a Modem game
Both players must have Windows compatible modems. The Host
should make sure that the other player knows the phone
number of the Host's modem. When the Guest player selects
Modem Connection, the dialing interface pops up. Enter the
phone number of the Host's modem.
o Setting Up A Serial Game
Each player should know what communications port they are
Connecting through (e.g., COM1, COM2, etc).
Hosting A Multi-Player Game
To Host a multi-player game, follow the instructions below:
1. Click Multi-Player on the Game Start menu to go to the
Comm. Channel Select screen. Any DirectPlay service
providers you have installed are displayed at this time.
2. Click on the type of connection you want (IPX, Internet
TCP/IP, Modem, or Serial) then click Select.
3. Click Start A War. Enter your Battle and Player names,
then click Ok or click Cancel to return to the Game Start
menu. Clicking Ok brings up the Multi-Player Host Panel.
Player names appear in green on the Player List if the
connection has a low latency. They appear in yellow for
medium latency connections and in red for high latency
connections. High latency can result in game pauses and/or
player drop-outs.
When all players are ready, click Start to begin the game.
Your first task is to begin placing your units on the map.
Refer to the section entitled Deploying Your Forces
for more information.
Joining A Multi-Player Game
Players joining a game being hosted by someone else are
referred to as Guests. To join a multi-player game as a
Guest, follow the instructions below:
1. Click Multi-Player on the Game Start menu to go to the
Comm. Channel Select screen. Any DirectPlay service
providers you have installed are dis-played at this time.
2. Click on the type of connection you want (IPX, Internet
TCP/IP, Modem, or Serial) then click on the Select
button.
3. Click Join A War. Enter your player name, then click Ok
or click Cancel to return to the Game Start menu.
Clicking Ok brings up the Choose A Battle screen.
4. When the Choose a Battle screen appears, click on the
game you want to join. Enter your player name in the
appropriate box then click Ok. If you are joining a game
through a TCP/IP connection, enter the IP address of the
host's computer when the Locate Session screen appears.
Click Ok to continue.
Multi-Player Chat
Players send text messages to one another while setting up
a game and while a game is in progress. To send a message
while setting up a game, move your mouse cursor over the
Communications message window and start typing. Press the
Enter key to send the message. Any message you send appears
in the message window (in your color) and is visible to all.
To send messages during a game, press the Backspace key then
type out your message. Messages are visible to all players
both friendly and enemy. If you want to send a message that
only your team members can see, click Secure Message first.
Multi-Player Host Panel
The Multi-Player Host Panel contains your set-up options.
It is the same screen used by the Host when setting up a
multi-player game. When you are finished, click on Start to
begin. Player: You can face up to three computer-controlled
opponents. To add opponents, toggle the boxes to Computer.
To remove opponents, toggle the boxes to Open.
Color: Choose the color used to represent yourself and your
opponents.
Team: (Optional) Assign each player a team. Players on the
same team are considered allies. For a greater
challenge, try putting three computer opponents on the
same team.
Plastic: Set the amount of plastic each player has to buy
units with at the beginning of each game. You can
use this to give yourself or the computer an
advantage.
Game Type: Choose from a number of different multi-player
games. Each has a unique set of rules and
objectives.
Rules of Engagement: Game rules for the type of game you
selected are displayed here.
Communications: The Communications window is not used in
single player Battle games. (There's no one
to talk to.)
Goal: Set the number of points needed to win the game. Raise
this number to increase the length of the game.
Map: Select the particular map on which the battle will be
fought. A view of the map is in the display area
underneath.
The Options button gives you access to the Multi-Player
Options screen. This screen allows you to change the play
of the game by including or excluding various power-ups.
For more information see the Multi-Player Options Screen
information in the Multi-Player section below.
Multi-Player Guest Panel
Once you have joined the Host's game you are given an
opportunity to make limited game decisions on the
Multi-player Guest Panel. The Host has the highest
priority in selecting a color and team icon. Guests are
given priority based on the order that they entered the game.
Click Ready to let the Host and other Guests know that you
are ready to start the game. Once all the Guest players have
clicked Ready , the Host can start the game. Wait for
the selected map to load. Your first task is to begin
placing your units on the map. Refer to the section entitled
Deploying Your Forces for more information.
...........................................
6) Technical Issues
This section addresses known hardware conflicts with this
title.
If you are using a Hercules Terminator 3D/DX (Virge/DX)
video card, and are using the latest drivers available from
Hercules, you may experience random crashes or lockups.
This problem can be fixed by installing the latest S3
reference drivers for that Virge/DX chipset. You can
download these drivers from S3's website (www.s3.com).
If you have a #9 Ticket To Ride VI video card, you may
experience some flickering when you bring up the in-game
pause menu. Also, while the game is transitioning from one
level to the next, your screen may be blank. Give the level
a few seconds to load, then press the space bar. You should
be able to continue the game normally.
This demo is known to have a conflict with Winamp. Please
make sure that you do not have Winamp, or any other
applications running while you are playing this demo.
...........................................
7) DirectX(TM) And You
Army Men: Toys in Space uses Microsoft's DirectX API.
DirectX depends on having up to date hardware drivers for
your video card and other hardware devices, such as your
mouse, sound card or network card. If you are having
difficulty with Army Men displays (screen flickers during
game play, Sarge leaving a trail of dots) or other hardware
(erratic mouse movement or choppy sound) try updating your
drivers. The latest drivers can usually be found on the
hardware manufacturer's web site. If you try updating your
drivers and still experience problems, please refer to the
Customer Support section of the game manual, or contact
3DO Customer Support (See the "Contacting 3DO Customer
Support" section of this Readme).
...........................................
8) Purchasing 3DO Software
You can order 3DO software from 3DO through our order web
page at http://www.3do.com/direct, or you can call the 3DO
Direct line at (800) 336-3506, or outside the United States
at (650) 261-3227.
...........................................
9) Contacting 3DO Customer Support
For technical problems or questions:
3DO Customer Support Website:
http://www.3do.com/support (includes an email question form)
Phone:
Monday through Friday
from 9 a.m. to 12 noon and 2 p.m. to 5 p.m. Pacific Time, at
(650) 261-3454.
Fax number:
(650) 261-3419.
E-mail:
customer-support@3do.com
...........................................
Copyright 1999 The 3DO Company. All Rights Reserved. 3DO,
Army Men, Toys in Space, Real Combat. Plastic Men., and
their respective logos, are trademarks and/or service marks
of the 3DO Company in the U.S. and other countries. All
other trademarks belong to their respective owners.